kvmd/hid/pico/src/ph_ps2_mouse.c

192 lines
4.5 KiB
C

#include "ph_outputs.h"
#include "ph_ps2_phy.h"
extern bool ph_g_ps2_mouse_online;
ph_ps2_phy ph_ps2_mouse;
u8 ms_type = 0;
u8 ms_mode = 0;
u8 ms_input_mode = 0;
u8 ms_rate = 100;
u32 ms_magic_seq = 0x00;
u8 buttons = 0;
#define MS_TYPE_STANDARD 0x00
#define MS_TYPE_WHEEL_3 0x03
#define MS_TYPE_WHEEL_5 0x04
#define MS_MODE_IDLE 0
#define MS_MODE_STREAMING 1
#define MS_INPUT_CMD 0
#define MS_INPUT_SET_RATE 1
void ph_ps2_mouse_send(u8 byte) {
queue_try_add(&ph_ps2_mouse.qbytes, &byte);
}
void ph_ps2_mouse_packet(u8 button, u8 x1, u8 y1) {
if(ms_mode == MS_MODE_STREAMING) {
u8 s = (button & 7) + 8;
u8 x = x1 & 0x7f;
u8 y = y1 & 0x7f;
u8 z = 0;
if(x1 >> 7) {
s += 0x10;
x += 0x80;
}
if(y1 >> 7) {
y = 0x80 - y;
} else if(y) {
s += 0x20;
y = 0x100 - y;
}
ph_ps2_mouse_send(s);
ph_ps2_mouse_send(x);
ph_ps2_mouse_send(y);
if (ms_type == MS_TYPE_WHEEL_3 || ms_type == MS_TYPE_WHEEL_5) {
/*if(report[3] >> 7) {
z = 0x8 - z;
} else if(z) {
z = 0x10 - z;
}
if (ms_type == MS_TYPE_WHEEL_5) {
if (report[0] & 0x8) {
z += 0x10;
}
if (report[0] & 0x10) {
z += 0x20;
}
}*/
ph_ps2_mouse_send(z);
}
}
}
void ph_ps2_mouse_send_button(u8 button, bool state) {
// TODO: PS2: Send mouse button
// @button - USB button code
// @state - true if pressed, false if released
// The function should take care not to send duplicate events (if needed for PS/2)
// If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing.
(void)button; // Remove this
(void)state; // Remove this
u8 bitval = 1;
button--;
if(state) {
buttons = buttons | (bitval << button);
} else {
buttons = buttons & ~(bitval << button);
}
ph_ps2_mouse_packet(buttons, 0, 0);
}
void ph_ps2_mouse_send_rel(s8 x1, s8 y1) {
// TODO: PS2: Send relative move event
// If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing.
ph_ps2_mouse_packet(buttons, x1, y1);
}
void ph_ps2_mouse_send_wheel(s8 h, s8 v) {
(void)h;
// TODO: PS2: Send wheel. As I understand, PS/2 has no horizontal scrolling, so @h just can be ignored.
// @v - vertical scrolling like on USB
// If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing.
(void)v; // Remove this
}
void ph_ps2_mouse_receive(u8 byte, u8 prev_byte) {
if(ms_input_mode == MS_INPUT_SET_RATE) {
ms_rate = byte;
ms_input_mode = MS_INPUT_CMD;
ph_ps2_mouse_send(0xfa);
ms_magic_seq = (ms_magic_seq << 8) | byte;
if(ms_type == MS_TYPE_STANDARD && ms_magic_seq == 0xc86450) {
ms_type = MS_TYPE_WHEEL_3;
} else if (ms_type == MS_TYPE_WHEEL_3 && ms_magic_seq == 0xc8c850) {
ms_type = MS_TYPE_WHEEL_5;
}
return;
}
if(byte != 0xf3) {
ms_magic_seq = 0x00;
}
switch(byte) {
case 0xff: // Reset
ms_type = MS_TYPE_STANDARD;
ms_mode = MS_MODE_IDLE;
ms_rate = 100;
ph_ps2_mouse_send(0xfa);
ph_ps2_mouse_send(0xaa);
ph_ps2_mouse_send(ms_type);
return;
case 0xf6: // Set Defaults
ms_type = MS_TYPE_STANDARD;
ms_rate = 100;
case 0xf5: // Disable Data Reporting
case 0xea: // Set Stream Mode
ms_mode = MS_MODE_IDLE;
ph_ps2_mouse_send(0xfa);
return;
case 0xf4: // Enable Data Reporting
ms_mode = MS_MODE_STREAMING;
ph_ps2_mouse_send(0xfa);
return;
case 0xf3: // Set Sample Rate
ms_input_mode = MS_INPUT_SET_RATE;
ph_ps2_mouse_send(0xfa);
return;
case 0xf2: // Get Device ID
ph_ps2_mouse_send(0xfa);
ph_ps2_mouse_send(ms_type);
return;
case 0xe9: // Status Request
ph_ps2_mouse_send(0xfa);
ph_ps2_mouse_send(0x00); // Bit6: Mode, Bit 5: Enable, Bit 4: Scaling, Bits[2,1,0] = Buttons[L,M,R]
ph_ps2_mouse_send(0x02); // Resolution
ph_ps2_mouse_send(ms_rate); // Sample Rate
return;
// TODO: Implement (more of) these?
// case 0xf0: // Set Remote Mode
// case 0xee: // Set Wrap Mode
// case 0xec: // Reset Wrap Mode
// case 0xeb: // Read Data
// case 0xe8: // Set Resolution
// case 0xe7: // Set Scaling 2:1
// case 0xe6: // Set Scaling 1:1
}
ph_ps2_mouse_send(0xfa);
}
void ph_ps2_mouse_task(void) {
ph_ps2_phy_task(&ph_ps2_mouse);
}
void ph_ps2_mouse_init(u8 gpio) {
ph_ps2_phy_init(&ph_ps2_mouse, pio0, gpio, &ph_ps2_mouse_receive);
}